using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class BackLogData : MonoBehaviour
{
	/*private List<string> dialogues = new List<string>();
	private List<string> names = new List<string>();
	private string AllLines;
	private UILabel LogText;

	public void setDialogues(List<string> Dialogues)
	{
		for(int i = 0; i < Dialogues.Count; i++)
			dialogues.Add(Dialogues[i]);
	}
	public void setNames(List<string> Names)
	{
		for(int i = 0; i < Names.Count; i++)
			names.Add(Names[i]);
	}
	public void setAllLines(string allLines){ AllLines = allLines; }
	public void setLogText(UILabel logText){ LogText = logText; }


	public List<string> getDialogues(){ return dialogues; }
	public List<string> getNames(){ return names; }
	public string getAllLines(){ return AllLines; }
	public UILabel getLogText(){ return LogText; }*/

	public List<string> dialogues{ get; set; }
	public List<string> names{ get; set; }
	public string allLines{ get; set; }
	public UILabel LogText{get; set; }
	public void addLine(string name, string dialogue){
		names.Add(name);
		dialogues.Add(dialogue);
	}
}

